Hexxit Wiki
mNo edit summary
m (general fixes/changes)
Tag: apiedit
(3 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Template:Mob
+
{{Mob
 
|image = Armored Zombie.png
 
|image = Armored Zombie.png
 
|health = 20
 
|health = 20
 
|damage = 3
 
|damage = 3
|hostile = Hostile
+
|aggression = Hostile
 
|spawn = Better Dungeons castles with default mob guards
 
|spawn = Better Dungeons castles with default mob guards
 
|breedable = No
 
|breedable = No
Line 9: Line 9:
 
|tameable = No
 
|tameable = No
 
|drops = Rotten Flesh
 
|drops = Rotten Flesh
|addedby = Better Dungeons|title = Armored Zombie }}The '''{{PAGENAME}}''' is a hostile mob added by the [[Better Dungeons]] mod.  Although it looks like the vanilla zombie, its behaviour is similar to the [[Better Dungeons]] [[Walker]].  {{PAGENAME}}s vary in type and level.  The level of the mob determines the material used for its weapons and armor:
+
|addedby = Better Dungeons|title = Armored Zombie }}The '''Armored Zombie''' is a hostile mob added by the [[Better Dungeons]] mod.  Although it looks like the vanilla zombie, its behaviour is similar to the [[Better Dungeons]] [[Walker]].  Armored Zombies vary in type and level.  The level of the mob determines the material used for its weapons and armor:
   
 
Level 0 - Leather/Wood
 
Level 0 - Leather/Wood
Line 21: Line 21:
 
Level 4 - Diamond
 
Level 4 - Diamond
 
==Location==
 
==Location==
{{PAGENAME}}s spawn naturally in [[Better Dungeons]] castles located between 2000 and 3000 blocks from spawn with "default" mob set in their configuration.  They can also be spawned in creative mode using the "Zombie" item (id 7607:101).
+
Armored Zombies spawn naturally in [[Better Dungeons]] castles located between 2000 and 3000 blocks from spawn with "default" mob set in their configuration.  They can also be spawned in creative mode using the "Zombie" item (id 7607:101).
   
 
== Behavior ==
 
== Behavior ==
   
Idle {{PAGENAME}}s will sit and stand and also converse with other {{PAGENAME}}s using iage bubbles.  They will mount any cow or pig in range as a priority.  Mounted {{PAGENAME}}s have increased movement speed.  These mobs use the same AI as the [[Better Dungeons]] [[Walker]] and have many similar attacks and behaviours, such as defending with a shield and sneaking while aiming bows,  {{PAGENAME}}s do not burn or take damage in sunlight like vanilla zombies. 
+
Idle Armored Zombies will sit and stand and also converse with other Armored Zombies using image bubbles.  They will mount any cow or pig in range as a priority.  Mounted Armored Zombies have increased movement speed.  These mobs use the same AI as the [[Better Dungeons]] [[Walker]] and have many similar attacks and behaviours, such as defending with a shield and sneaking while aiming bows,  Armored Zombies do not burn or take damage in sunlight like vanilla zombies. 
   
There are ten types of {{PAGENAME}} that can be spawned:
+
There are ten types of Armored Zombie that can be spawned:
* Defender - Armed with a sword
+
* (Mob Name) - Armed with a sword
  +
* Defender - Armed with any meless weapon and [[shied]]
 
* Grenadier - Uses [[Essences#Grenades|essence grenades]] for ranged attacks
 
* Grenadier - Uses [[Essences#Grenades|essence grenades]] for ranged attacks
 
* Healer - Heals comrades with a [[Healing Staff]]
 
* Healer - Heals comrades with a [[Healing Staff]]
Line 35: Line 36:
 
* Bannerman - Uses its banner for attacks
 
* Bannerman - Uses its banner for attacks
 
* Berserker - Armed with a Better Dungeons [[Bigsword]]
 
* Berserker - Armed with a Better Dungeons [[Bigsword]]
* Assassin - Armed with a dagger, has a teleport attack that does double damage
+
* Ninja - Armed with a dagger, has a teleport attack that does double damage
 
* Spearman - Armed with a [[spear]] , has a knockback attack.  Cannot mount.
 
* Spearman - Armed with a [[spear]] , has a knockback attack.  Cannot mount.
 
* Hooker - Equipped with a [[HookShoot]].
 
* Hooker - Equipped with a [[HookShoot]].
   
 
== Natural Enemies ==
 
== Natural Enemies ==
Aside from attacking players, {{PAGENAME}}s will immediately attack any of the following mobs within range:
+
Aside from attacking players, Armored Zombies will immediately attack any of the following mobs within range:
   
 
* [[Goblin]]
 
* [[Goblin]]
Line 50: Line 51:
   
 
== Boss ==
 
== Boss ==
The boss mob for {{PAGENAME}} castles is the [[Better Dungeons]] [[Liche (Better Dungeons)|Liche]].
+
The boss mob for Armored Zombie castles is the [[Better Dungeons]] [[Liche (Better Dungeons)|Liche]].
 
[[Category:Enemy]]
 
[[Category:Enemy]]

Revision as of 07:16, 5 August 2016

The Armored Zombie is a hostile mob added by the Better Dungeons mod.  Although it looks like the vanilla zombie, its behaviour is similar to the Better Dungeons Walker.  Armored Zombies vary in type and level.  The level of the mob determines the material used for its weapons and armor:

Level 0 - Leather/Wood

Level 1 - Chain/Stone

Level 2 - Iron

Level 3 - Gold

Level 4 - Diamond

Location

Armored Zombies spawn naturally in Better Dungeons castles located between 2000 and 3000 blocks from spawn with "default" mob set in their configuration.  They can also be spawned in creative mode using the "Zombie" item (id 7607:101).

Behavior

Idle Armored Zombies will sit and stand and also converse with other Armored Zombies using image bubbles.  They will mount any cow or pig in range as a priority.  Mounted Armored Zombies have increased movement speed.  These mobs use the same AI as the Better Dungeons Walker and have many similar attacks and behaviours, such as defending with a shield and sneaking while aiming bows,  Armored Zombies do not burn or take damage in sunlight like vanilla zombies. 

There are ten types of Armored Zombie that can be spawned:

  • (Mob Name) - Armed with a sword
  • Defender - Armed with any meless weapon and shied
  • Grenadier - Uses essence grenades for ranged attacks
  • Healer - Heals comrades with a Healing Staff
  • Archer - Armed with a bow for ranged attacks
  • Gunner - Armed with a pistol for ranged attacks
  • Bannerman - Uses its banner for attacks
  • Berserker - Armed with a Better Dungeons Bigsword
  • Ninja - Armed with a dagger, has a teleport attack that does double damage
  • Spearman - Armed with a spear , has a knockback attack.  Cannot mount.
  • Hooker - Equipped with a HookShoot.

Natural Enemies

Aside from attacking players, Armored Zombies will immediately attack any of the following mobs within range:

Boss

The boss mob for Armored Zombie castles is the Better Dungeons Liche.