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Enchanting

Enchanting Plus GUI


Enchanting Plus allows the player to pick and choose enchantments, as well as use levels to repair enchanted equipment, at the cost of more expensive enchanting. It should be noted that an enchantment table is nearly useless without at least one bookshelf.


Repairing

Repairing

Repairing an item

Enchanting Plus allows you to repair only armor and weapons that have been enchanted by the enchantment table (items created via Tinkers' Construct cannot be enchanted ). To repair equipment, simply place the damaged item on the enchantment table slot, and press the 'R' located under the item. It will now display the 'Repairing Cost' rather than the enchanting cost.

It is important to note that the cost to repair an item must not be higher than the capacity of the table. This means that a table with no bookshelves nearby, having a level of 10, won't be able to repair heavily damaged items. Enchanting tables one might find in dungeons likely won't be immediately usable as they are almost always found without bookshelves.

GUI

By using the sliders to the right of the item, players can pick exactly what enchantments the player would want. Also, what level the player would want the enchantments to be.

If the player would want to, the player can swap back to the vanilla enchanting GUI by selecting the "vanilla" button to the left side of the GUI. In Hexxit, the "Not Enough Items" mod can cover this button. To hide the Not Enough Items GUI simply press "O" whilst in your inventory. You can unhide the Not Enough Items GUI by repressing "O" whilst in your inventory.

Player XP Level: Your current experience level.

Enchanting Cost: Tells you how much XP is required for the enchantments you have picked. The maximum amount of XP you can use is 74 levels (70 levels if you leave a space for a door as in the picture below).

Repairing Cost: Tells you how much XP is required to repair your enchanted item.

Max Enchant Level Tells you how effective your current setup is. The Max enchantment Level depends on how many bookcases you have paced around the Enchanting Table. The maximum value you can have for this is 74. The Enchanting Cost cannot exceed the value of the Max Enchant Level.

Disenchanting

You are no longer able to Disenchant items. As items can be enchanted, it can be disenchanted. Disenchanting adds experience back to the player. When disenchanting the enchanting cost turns negative. The less enchanting cost, the more experience gain for the player.

Note that you won't get as much expierence from disenchanting as you use when enchanting an item, so choose carefully when enchanting an item. Also items cannot be disenchanted unless they are unused, even if you used your enchanted sword once you cannot disenchant it, unless you repair it first. Removing enchantments does not require any adjacent bookshelves or bookcases even for high level ones.

DisenchantingWikia

Enchanting Cost is negative.

Disenchanting comes in handy when 

you have many "useles items" that are enchanted, with this aspect of the mod you can put them to use.

Maximum Effectiveness

AFWyN

A 30 bookshelf setup. To reach a Max Enchant Level of 64 you must add two more bookshelves to fill in the doorway.

To achieve maximum enchant while still being able to access the enchanting table requires 30 bookshelves, as shown in the image to the left.

There should be 15 bookshelves on each level, and there should be 3 tiers. If you have set it up correctly, then the Max Enchant Level in the Enchantment Table should be 60.

To reach a max enchant of level 64 requires 16 bookshelves on each tier. The obvious downside is that the only way to access the enchanting table with this set up is from above or below.

Note: That putting most blocks between the table and the bookshelves will negate the effect of the bookshelves.


Enchantments

Armor

Protection

Take less damage from anything. Cannot be used with fire protection, blast protection, or projectile protection, except through randomly enchanted armor found off of betterdungeons boss mobs.

Fire Protection

Take less damage from fire. not to be confused with the "fire resistance" buff, which gives you full immunity. Cannot be used with protection, blast protection, or projectile protection, except through randomly enchanted armor found off of betterdungeons boss mobs.

Blast Protection

Take less damage from explosions. Cannot be used with protection, fire protection, or projectile protection, except through randomly enchanted armor found off of betterdungeons boss mobs.

Projectile Protection

Take less damage from arrows (other projectiles?). Cannot be used with protection, fire protection, or blast protection, except through randomly enchanted armor found off of betterdungeons boss mobs.

Thorns

When attacked with physical damage, the attacker takes some damage back.

Cannot be used with protection, fire protection, blast protection, or projectile protection, except through randomly enchanted armor found off of betterdungeons boss mobs.

Unbreaking

Gives a chance to not take any durability damage.

Cold Touch

Freezes still AND flowing water, allowing the player to walk on water. does not seem to work on non-frezarite armor.

Fiery Aura

Causes any mob that deals physical damage to you (like a zombie) to be set on fire. only works if you are wearing a full set of Fiery Aura armor.

Exude

Causes Withering to damage you at a slower rate.

Vitality

  • 4 Ranks: 5%/10%/15%/20% chance to apply damage to hunger bar instead of life

Afterlife

No effect for armor, yet is listen on the enchanting table.

Decapitate

No effect for armor, yet is listen on the enchanting table.

Weapons

Soul Stealer

Not to be confused with SoulSteal, soulstealer is used with Soul Shards.

  • 5 Ranks: 2/3/4/5/6 souls put into the soul shard instead of 1.

SoulSteal

Not to be confused with Soul Stealer. With Soul Steal, when a mob dies it releases its soul to be used with the Essence Vessel from Harken Scythe mod.

  • 3 Ranks:  33% / 66% / 100%  chance upon death to release a soul

Bloodletting

  • 3 Ranks:   33% / 66% / 100% chance for an entity to leave blood on the ground to be used with the Essence Vessel from Harken Scythe mod

Focus

Makes LegendGear augmented abilities charge faster.

  • Rank 1: 1.5x faster
  • Rank 2 : 2x faster

Afterlife

  • 3 Ranks:  10% /20% / 30% chance the target will drop a mob egg of it's type when killed.

This does not work on all mob types in the game, even though some new entities show spawn eggs in the not enough items menu.

Decapitate

Applicable to axes through the enchantment table, and all other weapons via an enchanted book and anvil

  • 3 Ranks: 33% /66% /100% chane on killing of a mob for it to drop its head.

Asgard Shields

Sanguinary

  • 3 Ranks: ½ ♥ / 1 ♥ / 1½ ♥ health healed when a shield deals damage to target via the thorns enchantment. cannot be directly enchanted to shields, can only be enchanted through an enchanted book and an anvil.

Ward   When blocking with an asgard shield, the player has a chance to gain an extra shield charge.

  • 3 Ranks: 10% /20% / 30% chance on a succesful block to regain an extra shield charge

Other

Soul Attuned

When an Amulet or Talisman from Harken Scythe is soul attuned the cost of souls is doubled while the cost of blood is removed for each use.

Blood Attuned

When an Amulet or Talisman from Harken Scythe is blood attuned the cost of blood is doubled while the cost of blood is increased for each use.

Soul Tether

If you die, any items enchanted with soul tether will return to your inventory when you respawn.

Magnetization

Causes Items to gravitate towards you, much like exp does. does not seem to work with non-meteorite armor and tools.


Note: To view what an enchantment does hold SHIFT over the enchant. Some Enchantments don't show what it does, because of the Harken Scythe mod.

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