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For the mod related to enchantments, see Enchanting Plus.

 Enchanting is a part of Vanilla Minecraft and is added on to by some mods in the Hexxit mod pack.

You can enchant items via Enchantment Table, an Anvil, or through trading with Villagers.

The player can obtain enchanted items in dungeons added by Better Dungeons. It is possible to get items with "impossible" enchantment combinations there, two examples being a Protection II and Fire Protection III Iron Chestplate or a Sharpness I Smite I Diamond Dagger - normally, enchantments that affect the same aspects of an item cannot share the same item.

Enchantments on an item added by players (as opposed to spawning pre-enchanted in structures such as Battle Towers) can be removed using the Enchanting Plus mod.

Armor[]

Protection[]

For the full article, see Protection.

Fire Protection[]

For the full article, see Fire Protection.

Take less damage from fire. Not to be confused with the "fire resistance" buff, which gives you full immunity. Cannot be used with protection, blast protection, or projectile protection, except through randomly enchanted armor found off of Better Dungeons "boss" mobs.

Blast Protection[]

For the full article, see Blast Protection.

Take less damage from explosions. Cannot be used with Protection, Fire Protection, or Projectile Protection except through randomly enchanted armor found off of Better Dungeons "boss" mobs.

Projectile Protection[]

For the full article, see Projectile Protection.

Take less damage from projectiles, such as arrows, fireball, etc. Cannot be used with protection, fire protection, or blast protection, except through randomly enchanted armor found off of Better Dungeons "boss" mobs.

Thorns[]

For the full article, see Thorns.

When attacked with physical damage, the attacker takes some damage back.

Unbreaking[]

Having a chance to not take durability when being used. The chance is 1/2 for level 1, 2/3 for level 2 and 3/4 for level 3. This means a tool, weapon or armour piece enchanted with Unbreaking III will last four times as long.

Cold Touch[]

For the full article, see Cold Touch.

Freezes still and flowing water, allowing the player to walk on water. Note that it only works on Frezarite Armor.

Fiery Aura[]

For the full article, see Fiery Aura.

Causes any mob that deals physical damage to you (like a zombie) to be set on fire.

Exude[]

For the full article, see Exude.

Causes the withering effect to cause damage to the player at a slower rate.

Vitality[]

For the full article, see Vitality.

4 Ranks: 5%/10%/15%/20% chance to apply damage to hunger bar instead of life.

Reading[]

For the full article, see Reading.

Can be put on Helmets. Allows you to "read" various Bibliocraft storage blocks. See Reading Glasses or Tinted Glasses for a better understanding.

Weapons[]

Soul Stealer[]

Not to be confused with Soulsteal. This is used with Soul Shards. Causes a mob to be worth one more mob slain under the "Total Mobs Killed" on a Soul Shard, allowing for a player to get higher-tier Soul Shards much more quickly. Acquirable up to level 5.

Soulsteal[]

Not to be confused with Soul Stealer. With Soulsteal [sic], when a mob dies it releases its soul to be used with the Essence Vessel from Harken Scythe mod. 3 Ranks: 33% / 66% / 100% chance upon death to release a soul

Bloodletting[]

Focus[]

Can be applied to swords. Makes augment abilities charge faster. (ex. medallion abilities)

  • Rank 1: 1.5x faster
  • Rank 2: 2x faster

Afterlife[]

For the full article, see Afterlife.

3 Ranks: 10% /20% / 30% chance the target will drop a mob egg of its type when killed. This does not work on all mob types in the game, even though some new entities show spawn eggs in the not enough items menu.

Decapitate[]

Applicable to axes through the enchantment table, and all other weapons via an enchanted book and anvil. This enchantment is also available for boomerangs through an enchantment table.

  • 3 Ranks: 10% / 20% / 30% chance on killing of a mob for it to drop its head.

Blight[]

Applicable only to bows. Withers the target for several seconds depending on rank.

  • 3 Ranks: 5/10/15 second wither debuff on target.

Shields[]

Sanguinary[]

When a shield deals damage to a target via thorns enchantment, it will heal the holder. Depends on rank.

  • 3 Ranks: Heart Half / Heart / HeartHeart Half health healed. Cannot be directly enchanted to shields, can only be enchanted through an enchanted book and an anvil.

Ward[]

When blocking with an Asgard shield, the player has a chance to gain an extra shield charge.

  • 3 Ranks: 10% /20% / 30% chance on a successful block to regain an extra shield charge

Other[]

Soul Attuned (Also known as "Soul" in both Enchantment Tables[]

For the full article, see Soul Attuned.

When an Amulet or Talisman from Harken Scythe is soul attuned the cost of souls is doubled while the cost of blood is removed for each use.

Blood Attuned (also known as "Blood" in both Enchantment Tables)[]

For the full article, see Blood Attuned.

When an Amulet or Talisman from Harken Scythe is blood attuned the cost of blood is doubled while the cost of souls is removed for each use.

Soul Tether[]

For the full article, see Soul Tether.

If the player dies, any items enchanted with soul tether will return to the inventory after the player respawns.

Magnetization[]

For the full article, see Magnetization.

Causes any item to gravitate towards the player, much like experience does.


Bugs[]

Be careful with Reading enchantment or Bibliocraft's Monocle and Glasses because it may crash the game if you look at an enchanted book which has no enchantments.

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