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=== Unbreaking ===
 
=== Unbreaking ===
Having a chance to not take durability when being used.
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Having a chance to not take durability when being used. The chance is 1/2 for level 1, 2/3 for level 2 and 3/4 for level 3. This means a tool or weapon enchanted with Unbreaking III will last four times as long.
   
 
=== Cold Touch ===
 
=== Cold Touch ===

Revision as of 21:10, April 11, 2014

For the mod related to enchantments, see Enchanting Plus.


Enchanting is a part of vanilla Minecraft, but some mods in the Hexxit mod pack add additional enchantments.

You can enchant items by an enchantment table, an anvil or though trading with villagers.

You can also get enchanted items in dungeons added by Better Dungeons, it is possible to get items with "impossible" enchantments there, example a protection II and fire protection III iron chestplate or a sharpness I smite I diamond dagger.

Armor

Protection

For the full article, see Protection.

Take less damage from anything. Cannot be legitimately obtained with fire protection, blast protection, or projectile protection, except through randomly enchanted armor found off of better dungeons mobs.

Fire Protection

For the full article, see Fire Protection.

Take less damage from fire. Not to be confused with the "fire resistance" buff, which gives you full immunity. Cannot be used with protection, blast protection, or projectile protection, except through randomly enchanted armor found off of better dungeons boss mobs.

Blast Protection

For the full article, see Blast Protection.

Take less damage from explosions. Cannot be used with protection, fire protection, or projectile protection, except through randomly enchanted armor found off of better dungeons boss mobs.

Projectile Protection

For the full article, see Projectile Protection.

Take less damage from projectiles, such as arrows, fireball, etc. Cannot be used with protection, fire protection, or blast protection, except through randomly enchanted armor found off of better dungeons boss mobs.

Thorns

For the full article, see Thorns.

When attacked with physical damage, the attacker takes some damage back.

Unbreaking

Having a chance to not take durability when being used. The chance is 1/2 for level 1, 2/3 for level 2 and 3/4 for level 3. This means a tool or weapon enchanted with Unbreaking III will last four times as long.

Cold Touch

For the full article, see Cold Touch.

Freezes still and flowing water, allowing the player to walk on water. Note that it only works on Frezarite Armor.

Fiery Aura

For the full article, see Fiery Aura.

Causes any mob that deals physical damage to you (like a zombie) to be set on fire.

Exude

For the full article, see Exude.

Causes the withering effect to cause damage to the player at a slower rate.

Vitality

For the full article, see Vitality.

4 Ranks: 5%/10%/15%/20% chance to apply damage to hunger bar instead of life.

Reading

For the full article, see Reading.

Can be put on Helmets. Allows you to "read" various Bibliocraft storage blocks. See Reading Glasses or Tinted Glasses for a better understanding.

Weapons

Soul Stealer

Not to be confused with SoulSteal, Soul Stealer is used with Soul Shards. 5 Ranks: 2/3/4/5/6 souls put into the soul shard instead of 1.

SoulSteal

Not to be confused with Soul Stealer. With SoulSteal [sic], when a mob dies it releases its soul to be used with the Essence Vessel from Harken Scythe mod. 3 Ranks: 33% / 66% / 100% chance upon death to release a soul

Bloodletting

Focus

Can be applied to swords. Makes augment abilities charge faster. (ex. glaive and scythe abilities)

  • Rank 1: 1.5x faster
  • Rank 2: 2x faster

Afterlife

For the full article, see Afterlife.

3 Ranks: 10% /20% / 30% chance the target will drop a mob egg of its type when killed. This does not work on all mob types in the game, even though some new entities show spawn eggs in the not enough items menu.

Decapitate

Applicable to axes through the enchantment table, and all other weapons via an enchanted book and anvil. This enchantment is also available for boomerangs through an enchantment table.

  • 3 Ranks: 33% /66% /100% chance on killing of a mob for it to drop its head.

Blight

Applicable only to bows. Wither the target for several seconds depend on rank.

  • 3 Ranks: 5/10/15 second wither debuff on target.

Asgard Shields

Sanguinary

When a shield deals damage to a target via thorns enchantment, it will heal the holder. Depends on rank.

  • 3 Ranks: Heart Half / Heart / HeartHeart Half health healed. Cannot be directly enchanted to shields, can only be enchanted through an enchanted book and an anvil.

Ward

When blocking with an Asgard shield, the player has a chance to gain an extra shield charge.

  • 3 Ranks: 10% /20% / 30% chance on a successful block to regain an extra shield charge

Other

Soul Attuned

For the full article, see Soul Attuned.

When an Amulet or Talisman from Harken Scythe is soul attuned the cost of souls is doubled while the cost of blood is removed for each use.

Blood Attuned

For the full article, see Blood Attuned.

When an Amulet or Talisman from Harken Scythe is blood attuned the cost of blood is doubled while the cost of souls is removed for each use.

Soul Tether

For the full article, see Soul Tether.

If the player dies, any items enchanted with soul tether will return to the inventory after the player respawns.

Magnetization

For the full article, see Magnetization.

Causes Items to gravitate towards the player, much like experience does.

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