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Hexxit Wiki
Forums: Index > Wiki Standards > "Type" field



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Date Page
Sept 2013 Link

The following is the standardization for this wiki on the use of the "type" attribute for the following templates: Template:Mob Template:Item Template:Block

For templates not listed here, please check a different thread.

Explanatory Listing[]

For Items:

  • Materials
    • Used for items that serve no other purpose but to go into other items/blocks
  • Tools
    • Used for items that serve to break other blocks, such as pickaxes, shovels, axes, and hoes.
  • Weapons
    • Used for offensive uses
  • Shields
    • Used for defensive uses (If there are items that offer protection that are not shields nor armor pieces, this might need to change)
  • Armor
    • Used for items that offer any protection via the "armor bar"
  • Guns
    • Used for a small sub-set of items that are weapons but are specifically gun types (Such as Revolver and Hunter's Handgun)
  • Ammunition
    • Ammo items used with "Guns" and "Bows"
  • Potions
    • Items that are consumables with effects (this includes Elixir items)
  • Consumables
    • Items that generally restore the hunger bar to some extent
  • Containers
    • Items that are designed to hold other items/blocks, such as the Backpacks.
  • Utility
    • Items that are not for show, such as the Emporer's Chalice, that are not a tool either.
  • WIPs
    • Items that are incomplete and in most cases cannot be obtained via crafted or as loot and must be given to the player through non-legitimate means (NEI, /give)

For Blocks:

  • Building Materials
    • Used for blocks that seemingly serve no other purpose but for building, they tend to offer a blast resistance of 30 or higher (like cobblestone)
  • Decorative
    • Used for blocks that seemingly serve no other purpose but for decoration, usually having a very low blast resistance (generally less than 30, such as glass)
  • Plants
    • Undefined
  • Materials
    • Used for blocks that, while can be placed, are primarily used to go into other blocks/items
  • Light Sources
    • Used for blocks that can give off light
  • Containers
    • Blocks (such as Chests) thats only purpose is to hold other items
  • Utility
  • Technical
    • Blocks that are used for technical reasons only, such as the "Piston Head" block when it is extended but cannot be obtained legitimately
  • WIPs
    • Blocks that are incomplete and in most cases cannot be obtained via crafted or as loot and must be given to the player through non-legitimate means (NEI, /give)

For Mobs:

  • Hostile
    • Used for mobs that attempt to attack automatically.
  • Neutral
    • Used for mobs that will retaliate after being attacked
  • Passive
    • Used for mobs that will just run away after being attacked
  • Bosses
    • Used for mobs that are considered boss mobs (They have a health bar at top of screen but are not a part of the Infernal Mobs mod.)
  • Summoned
    • Mobs that can only be summoned, but are not minions of bosses. Similar to how the Liche is summoned from an item
  • Minions
    • Mobs that solely rely on another mob spawning them, a poor example being the Mummys spawned by the Pharaoh.
  • Utility
    • Mobs that seem to only serve a utility purpose, such as the Quest Ram.
  • WIPs
    • Mobs that are incomplete and in most cases cannot be seen without the use of non-legitimate means (NEI, /give) via spawning them in or via spawn egg/item

Listing[]

Items:

  • Materials
  • Tools
  • Weapons
  • Shields
  • Armor
  • Guns
  • Ammunition
  • Potions
  • Consumables
  • Containers
  • Utility
  • WIPs

Blocks:

  • Building Materials
  • Decorative
  • Plants
  • Materials
  • Light Sources
  • Containers
  • Utility
  • Technical
  • WIPs

Mobs:

  • Hostile
  • Neutral
  • Passive
  • Bosses
  • Summoned
  • Minions
  • Utility
  • WIPs