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The Harbinger is a formidably strong hostile mob, presumably designed after the Grim Reaper with a Soul Reaper in its hand.
The Harbinger is exceedingly strong, having 160 health and plenty of offensive and defensive abilities. The Harbinger will teleport when hit by a projectile or after taking heavy damage, and can become invisible. However, its Soul Reaper is still visible, making it easier to target in this mode. When fighting the Harbinger, it will spawn three to four soul-like floating cubes when going invisible. When these are touched by the Harbinger, or by using the Essence Keeper or Essence Vessel, they will turn into any type of Spectral Mobs. If you are killed by the Harbinger, a Spectral Miner spawns in your place. However, these soul cubes that you touch may randomly spawn a Spectral Miner, without a certain cause of death. The Harbinger despawns at sunrise, similar to other night-time mobs, unless it has some sort of shade. Plus, it seems that Harbinger(s) spawn rate is common during the night at a Mushroom Island Biome.
When killed, the Harbinger drops at least one Abyss Fragment. On rare occasions it drops a Soul Reaper or Essence Vessel. It can also drop "Green Soul", which when used with a Soul Keeper will allow you to harvest 10 souls instead of the typical one.
- The Smite enchantment does not deal additional damage to Harbingers.
- Very Rarely, Harbingers may spawn or gather in groups of three.
- Don't try to attack Harbinger for too long, it might try to summon an entity that will make your world keep crashing, in other words, it will become unplayable!
- It is most likely based on the personification of Death, also known as the Grim Reaper.