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{{Mob
 
{{Mob
 
|addedby=Harken Scythe
 
|addedby=Harken Scythe
|image=Harken Scythe - Harbinger.png
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|image=Harken Scythe - Harbinger Reaper.png
 
|health=160
 
|health=160
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|aggression = Hostile
|hostile=Yes
 
 
|spawn=Yes
 
|spawn=Yes
 
|breedable=No
 
|breedable=No
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|damage-hard=10}}
 
|damage-hard=10}}
 
[[File:Harken Scythe - Harbinger - 2.png|thumb|The Harbinger in an NPC Village.]]
 
[[File:Harken Scythe - Harbinger - 2.png|thumb|The Harbinger in an NPC Village.]]
The '''Harbinger''' is a hostile mob that looks similar to the Grim Reaper, with a scythe made of bones. It appears not to have a face or legs. However, it is a very powerful enemy.
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The '''Harbinger''' is a formidably strong hostile mob, presumably designed after the Grim Reaper with a [[Soul Reaper]] in its hand.
   
== Abilities ==
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== Stats ==
  +
The Harbinger is exceedingly strong, having 160 health and plenty of offensive and defensive abilities. It has a move speed roughly equal to the player's walk speed, but cannot sprint.
The Harbinger is a difficult mob to kill, due to its 160 health. It has teleportation powers; it will use these when hit by a projectile, or by taking quite a bit of damage. It has the ability to go invisible. However, its [[Soul Reaper]] is still visible, making it possible to still attack while it is in this mode. When fighting the Harbinger, it will spawn three to four soul-like floating cubes when going invisible. When these are touched by the Harbinger, or by using the [[Essence Keeper]] or [[Essence Vessel]], they will turn into any type of [[Spectral Mobs]]. If you are killed by the Harbinger, a [[Spectral Miner]] spawns in your place. However, these soul cubes that you touch may randomly spawn a Spectral Miner, without a certain cause of death. The Harbinger despawns at sunrise, similar to other night-time mobs, unless it has some sort of shade. Plus, it seems that Harbinger(s) spawn rate is common during the night at a Mushroom Island Biome.
 
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Despite having an appearance similar to the Grim Reaper, the Harbinger is not considered Undead.
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  +
Against unarmored opponents, the Harbinger does 10 points (5 hearts) of damage, and drops the souls of the mobs it kills (including the player).
  +
  +
== Combat ==
  +
The Harbinger will quickly despawn under the open sky once morning comes (even if a rainstorm is active) while emitting a Zombie Villager cure sound and broken Eye of Ender particles. Thus, it is advisable to watch the sky or bring a Clock to determine how much longer the night will last to avoid losing progress.
  +
  +
The Harbinger follows X phases of combat, where its behavior changes markedly. Abilities have been given unofficial names below, for easy reference.
  +
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=== Abilities ===
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* '''Soulsteal''': Kills made by the Harbinger drop [[Soul|Souls]]
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* '''Arrow Deflect''': Arrows that strike the Harbinger gently bounce off as it teleports a short distance away.
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* '''Revival''': The Harbinger revives a nearby soul as a [[Spectral Mobs|Spectral Mob]] if it is closer than the player, giving itself Regeneration I for 5 seconds. Note that if it kills the player, it will revive their soul as a [[Spectral Miner]]. Collecting souls with an [[Essence Keeper]] or [[Essence Vessel]] is an effective way to counter this
  +
  +
<br />
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=== Phases ===
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The Harbinger fight can be divided into 4 phases, where it will act differently depending on its current health point total.
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  +
# '''Rush Phase (160 HP to 81 HP)''' The Harbinger repeatedly runs towards the player and attacks them, occasionally stopping to revive any nearby loose souls to fight alongside it.<br />
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# '''Dodge Phase (80 HP to 41 HP)''' In addition to the above, the Harbinger now teleports frequently to dodge sword blows similar to an Enderman. Because the Harbinger is putting more distance between itself and the player, it is more likely to revive any loose souls along its path.<br />
  +
# '''Soul Phase''' '''(40 to 31 HP)''' The Harbinger plays the same sound as a Zombie Villager being cured, and drops four souls in a square formation belonging to random Minecraft mobs (passive and hostile). The Harbinger will attempt to revive the souls to fight for it unless the player attacks the Harbinger, drawing their attention. Once all souls are revived, the Harbinger will resume its Phase 2 attack pattern.<br />
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# '''Sneak Phase (30 HP to 1 HP)''' Finally, the Harbinger gains the Invisibility potion effect and continues its Phase 2 attack pattern. Its [[Soul Reaper]] is still visible during this phase, making it easier to find the Harbinger. It will continue reviving any souls available to it, though it will not spawn more souls as in Phase 3.<br />
   
 
== Drops ==
 
== Drops ==
When killed, the Harbinger drops at least one [[Abyss Fragments|Abyss Fragment]]. On rare occasions it drops a [[Soul Reaper]] or [[Essence Vessel]].
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When killed, the Harbinger drops at least one [[Abyss Fragments|Abyss Fragment]]. On rare occasions it drops a [[Soul Reaper]] (rare) or [[Essence Vessel]] (very rare). It can also drop "Green Soul" if killed with a Soulsteal enchanted weapon or a Scythe special attack, which fills an Essence Keeper or Essence Vessel for 10 souls instead of the typical 1.
It can also drop "Green Soul".
 
 
[[File:Harken Scythe - Green Soul.png|frame|The Green Soul that Harbinger can drop.]]
 
[[File:Harken Scythe - Green Soul.png|frame|The Green Soul that Harbinger can drop.]]
   
 
== Notes ==
 
== Notes ==
* The [[Smite]] enchantment does not deal additional damage to {{PAGENAME}}s.
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* The [[Smite]] enchantment does not deal additional damage to Harbingers.
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* Very Rarely, Harbingers may spawn or gather in groups of three.
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*Harbingers have a chance of spawning in full or partial armor. Harbingers wearing a helmet will not despawn during the day.
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*Because they are the only hostile mob that spawns in Mushroom Island biomes, Harbinger(s) spawn rate is greatly elevated there.
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*Harbingers will attempt to revive Green Souls, but no mob will spawn. Thus, it is recommended to pick up Green Souls as soon as possible when fighting multiple Harbingers to avoid losing them. They still gain Regeneration I for 5 seconds afterwards, despite no mob spawning.
   
 
== Bugs ==
 
== Bugs ==
* Don't try to attack Harbinger for too long, it might try to summon an entity that will make your world keep crashing, in other worlds, it will become unplayable!
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* Don't try to attack Harbinger for too long, it might try to summon an entity that will make your world keep crashing, in other words, it will become unplayable!
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[[Category:Enemy]]
 
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==Trivia==
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* It is most likely based on the [http://en.wikipedia.org/wiki/Death_(personification)%7Cthe personification of Death, also known as the Grim Reaper].
 
[[Category:Hostile]]
 
[[Category:Hostile]]
 
[[Category:Boss]]

Latest revision as of 05:47, 19 November 2023

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Harken Scythe - Harbinger - 2

The Harbinger in an NPC Village.

The Harbinger is a formidably strong hostile mob, presumably designed after the Grim Reaper with a Soul Reaper in its hand.

Stats

The Harbinger is exceedingly strong, having 160 health and plenty of offensive and defensive abilities. It has a move speed roughly equal to the player's walk speed, but cannot sprint.

Despite having an appearance similar to the Grim Reaper, the Harbinger is not considered Undead.

Against unarmored opponents, the Harbinger does 10 points (5 hearts) of damage, and drops the souls of the mobs it kills (including the player).

Combat

The Harbinger will quickly despawn under the open sky once morning comes (even if a rainstorm is active) while emitting a Zombie Villager cure sound and broken Eye of Ender particles. Thus, it is advisable to watch the sky or bring a Clock to determine how much longer the night will last to avoid losing progress.

The Harbinger follows X phases of combat, where its behavior changes markedly. Abilities have been given unofficial names below, for easy reference.

Abilities

  • Soulsteal: Kills made by the Harbinger drop Souls
  • Arrow Deflect: Arrows that strike the Harbinger gently bounce off as it teleports a short distance away.
  • Revival: The Harbinger revives a nearby soul as a Spectral Mob if it is closer than the player, giving itself Regeneration I for 5 seconds. Note that if it kills the player, it will revive their soul as a Spectral Miner. Collecting souls with an Essence Keeper or Essence Vessel is an effective way to counter this


Phases

The Harbinger fight can be divided into 4 phases, where it will act differently depending on its current health point total.

  1. Rush Phase (160 HP to 81 HP) The Harbinger repeatedly runs towards the player and attacks them, occasionally stopping to revive any nearby loose souls to fight alongside it.
  2. Dodge Phase (80 HP to 41 HP) In addition to the above, the Harbinger now teleports frequently to dodge sword blows similar to an Enderman. Because the Harbinger is putting more distance between itself and the player, it is more likely to revive any loose souls along its path.
  3. Soul Phase (40 to 31 HP) The Harbinger plays the same sound as a Zombie Villager being cured, and drops four souls in a square formation belonging to random Minecraft mobs (passive and hostile). The Harbinger will attempt to revive the souls to fight for it unless the player attacks the Harbinger, drawing their attention. Once all souls are revived, the Harbinger will resume its Phase 2 attack pattern.
  4. Sneak Phase (30 HP to 1 HP) Finally, the Harbinger gains the Invisibility potion effect and continues its Phase 2 attack pattern. Its Soul Reaper is still visible during this phase, making it easier to find the Harbinger. It will continue reviving any souls available to it, though it will not spawn more souls as in Phase 3.

Drops

When killed, the Harbinger drops at least one Abyss Fragment. On rare occasions it drops a Soul Reaper (rare) or Essence Vessel (very rare). It can also drop "Green Soul" if killed with a Soulsteal enchanted weapon or a Scythe special attack, which fills an Essence Keeper or Essence Vessel for 10 souls instead of the typical 1.

Harken Scythe - Green Soul

The Green Soul that Harbinger can drop.

Notes

  • The Smite enchantment does not deal additional damage to Harbingers.
  • Very Rarely, Harbingers may spawn or gather in groups of three.
  • Harbingers have a chance of spawning in full or partial armor. Harbingers wearing a helmet will not despawn during the day.
  • Because they are the only hostile mob that spawns in Mushroom Island biomes, Harbinger(s) spawn rate is greatly elevated there.
  • Harbingers will attempt to revive Green Souls, but no mob will spawn. Thus, it is recommended to pick up Green Souls as soon as possible when fighting multiple Harbingers to avoid losing them. They still gain Regeneration I for 5 seconds afterwards, despite no mob spawning.

Bugs

  • Don't try to attack Harbinger for too long, it might try to summon an entity that will make your world keep crashing, in other words, it will become unplayable!

Trivia