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Abilities from this mod are acquired by soul gathering or blood gathering to perform the main purpose of the mod. To perform this method of soul/blood gathering, you must craft or find yourself a [[Scythe]] to collect souls and a [[Glaive]] to collect blood (Hold Right Click and release to perform the desired weapon's specific ability). |
Abilities from this mod are acquired by soul gathering or blood gathering to perform the main purpose of the mod. To perform this method of soul/blood gathering, you must craft or find yourself a [[Scythe]] to collect souls and a [[Glaive]] to collect blood (Hold Right Click and release to perform the desired weapon's specific ability). |
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+ | == Augment's; == |
These are acquired from the [[Altar of Blood|Altars of Blood]] and [[Altar of Souls|Soul]], or the [[Enchanting Plus|Enchanting Table]] . |
These are acquired from the [[Altar of Blood|Altars of Blood]] and [[Altar of Souls|Soul]], or the [[Enchanting Plus|Enchanting Table]] . |
Revision as of 01:38, 7 October 2013
The Harken Scythe mod adds a long list of new armors, items, and weapons to be used in the Hexxit Modpack. Each and every weapon serves a special purpose in making other items, improving other items, and making special armors!
Collecting Soul/Blood
Abilities from this mod are acquired by soul gathering or blood gathering to perform the main purpose of the mod. To perform this method of soul/blood gathering, you must craft or find yourself a Scythe to collect souls and a Glaive to collect blood (Hold Right Click and release to perform the desired weapon's specific ability).
Augment's;
These are acquired from the Altars of Blood and Soul, or the Enchanting Table .
Soul Augment
Soulsteal: Applicable only to weapons, this augment causes killed mobs to have a chance to drop their souls. 33% chance to drop soul on death per rank. 100% at rank III
Vitality: Applicable only to armor, this augment causes damage received to be occasionally be done to your hunger bar rather than your health bar. 5% chance per rank. Max 20% perpeice of armor at rank IV
Blight: Applicable only to bows, this affects the target with Wither effect. 5 seconds per rank. Max 15 seconds at rank III
Ward: Applicable only to Asgard Shields, this augment causes Vanguard to be more accessible. 10% x Rank chance on successful block while Guarding to gain an extra Vanguard Charge.
Decapitate: Applicable to axes, and on rare occasion weapons, this augmentation increases the chance of decapitating a mob and getting their head by 33% per rank.
Blood Augments
Bloodletting: Applicable only to weapons, this augment causes the mob to bleed an amount of blood when hit. 10% chance per Rank.
Exude: Applicable only to armor, this augment gives a chance to reduce poison/wither damage per tick. 4% chance per Rank.
Hemorrhage: Hitting bleedable targets causes them to bleed out for 5 seconds per Rank.
Afterlife: 10% x Rank on target death to create an Mob Egg of its type.
Sanguinary: Allows Vanguard to heal the player when activated and hits target. By 1/2/3 hearts. 3 Ranks
List of new items
- Altar of Blood
- Scythe
- Glaive
- More Heads
- Soulweave Armor
- Bloodweave Armor
- Essence Keeper
- Essence Vessel
- Livingmetal Ingot
- Livingmetal Armor
- Livingmetal Tools
- Ethereal Talisman
- Talisman
- Amulets
- Ectoplasm
- Soulweave Cloth
- Bloodweave Cloth
- Necronomicon
- Book of Carnage
- Book of Shadows
- Biomass
- Biomass Block
- Biomass Plant
- Biomass Seed
- Biomass Tools
- Biomass Armor
- Creep Ball
- Creep Block
- Blood Crucible
- Altar of Blood
- Lunar Clock
- Soul Crucible
- Altar Of Souls
- Spectral Dye