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|addedby=Project Zulu |
|addedby=Project Zulu |
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|hostile=Hostile |
|hostile=Hostile |
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+ | |health = 25}} |
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− | }} |
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− | {{stub}} |
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+ | |||
− | ''' |
+ | '''Haunted Armor''' is a new hostile mob added by [[Project Zulu]] that is found in underground dungeons and graveyards. There are chain, iron, gold and diamond varieties. They may rarely drop a piece of armor or a sword. They lay still on the floor until you get close to them, then they will begin to attack. There is a rare chance that the armor will be enchanted. |
− | [[File:687474703a2f2f692e696d6775722e636f6d2f5267417a722e706e67.png|frame|Haunted Armor]] |
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+ | [[File:Project Zulu - Haunted Armor - Gold.png|frame|Haunted Armor]] |
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== Tips == |
== Tips == |
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* If you are in a new world, do not attempt to fight with them; instead mark the location and come back later. |
* If you are in a new world, do not attempt to fight with them; instead mark the location and come back later. |
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− | * Infernal versions have a chance of |
+ | * Infernal versions have a chance of dropping Hexxical diamonds. |
+ | * If possible, use ranged weapons (Guns, Bows, Fireballs, potions, etc.) and avoid melee as much as possible, as they do a considerable amount of damage. |
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+ | == Gallery == |
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+ | <gallery> |
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+ | File:2013-10-26_19.52.53.png|Graveyard in a swamp with Haunted Armor |
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+ | </gallery> |
Revision as of 17:07, 14 July 2019
Haunted Armor is a new hostile mob added by Project Zulu that is found in underground dungeons and graveyards. There are chain, iron, gold and diamond varieties. They may rarely drop a piece of armor or a sword. They lay still on the floor until you get close to them, then they will begin to attack. There is a rare chance that the armor will be enchanted.
Tips
- If you are in a new world, do not attempt to fight with them; instead mark the location and come back later.
- Infernal versions have a chance of dropping Hexxical diamonds.
- If possible, use ranged weapons (Guns, Bows, Fireballs, potions, etc.) and avoid melee as much as possible, as they do a considerable amount of damage.