m (Updated item info) |
m (→top: general fixes/changes) Tag: apiedit |
||
(17 intermediate revisions by 6 users not shown) | |||
Line 1: | Line 1: | ||
+ | [[File:2013-09-09_20.39.45.png|thumb|Project Zulu spikes on iron bars.]][[File:SpikesOnFence.png|thumb|Project Zulu ivory spikes on fences.]] |
||
− | {{Item |
||
+ | [[File:All_spikes.png|thumb|Project Zulu Ivory spikes, Sticky Spikes, Poison Spikes.]] |
||
⚫ | |||
+ | '''Ivory Spikes''' is a new block added by [[Project Zulu]]. There are three versions of the Ivory Spike: plain, sticky, and poison. |
||
⚫ | |||
⚫ | |||
⚫ | |||
− | |type = Non-Solid Block |
||
⚫ | |||
⚫ | |||
− | |||
− | Ivory spikes can be turned into Poison Spikes by right-clicking a placed one with a [[Poison Droplet]]. |
||
− | |||
==Crafting== |
==Crafting== |
||
− | They are crafted by 3 tusks in a horizontal line. |
||
{{Grid/Crafting Table |
{{Grid/Crafting Table |
||
|A3=Tusk |
|A3=Tusk |
||
Line 18: | Line 9: | ||
|Output=Ivory Spikes |
|Output=Ivory Spikes |
||
}} |
}} |
||
+ | ==Usage== |
||
+ | Right-clicking a block with a spike in hand will place the spike on the selected block. |
||
+ | |||
+ | Ivory Spikes of any type will follow along the tops of fences, fence posts, and iron bars to create a spiked top. However, they will not follow fences added in by [[Natura]]. |
||
+ | |||
+ | Warning, rubbing against the iron bars with the spikes on them will injure you because you will collide with the spikes' hitbox. |
||
+ | |||
+ | {{Clr}} |
||
+ | |||
+ | == Types == |
||
+ | ===Plain Ivory Spike=== |
||
+ | {{Block |
||
⚫ | |||
⚫ | |||
⚫ | |||
+ | |type = Blocks |
||
⚫ | |||
⚫ | |||
+ | |title=Ivory Spikes}} |
||
⚫ | |||
+ | |||
+ | {{Clr}} |
||
+ | ===Poison Spike=== |
||
+ | {{Block |
||
+ | |addedby=Project Zulu |
||
+ | |stackable = Yes (64) |
||
+ | |type = Blocks |
||
+ | |id=967:6 |
||
+ | |craftable=Yes |
||
+ | |title=Poison Spikes |
||
+ | |image = Grid Poison Spikes.png}} |
||
+ | Right-clicking a placed Ivory Spike with a [[Poison Droplet]] will turn it into a Poison Spike. Poison Spikes act like Ivory Spikes, but they also add a poison affect in addition to normal damage. |
||
+ | |||
+ | {{Clr}} |
||
+ | === Sticky Spike === |
||
+ | {{Block |
||
+ | |addedby=Project Zulu |
||
+ | |stackable = Yes (64) |
||
+ | |type = Blocks |
||
+ | |id=967:12 |
||
+ | |craftable=Yes |
||
+ | |title=Sticky Spikes |
||
+ | |image = Grid Sticky Spikes.png}} |
||
+ | Right-clicking a placed Ivory Spike with a [[Slimeball]] will turn it into a Sticky Spike. Sticky Spikes act like Ivory Spikes, but they also add a slow affect in addition to normal damage. |
||
+ | |||
+ | == Bugs == |
||
+ | * When attempting to add the variants into inventory, a regular Ivory Spikes item will be added instead. There will be no visual difference either in inventory or when placed. |
||
[[Category:Project Zulu]] |
[[Category:Project Zulu]] |
||
[[Category:Blocks]] |
[[Category:Blocks]] |
Latest revision as of 08:21, 5 August 2016
Ivory Spikes is a new block added by Project Zulu. There are three versions of the Ivory Spike: plain, sticky, and poison.
Crafting
Usage
Right-clicking a block with a spike in hand will place the spike on the selected block.
Ivory Spikes of any type will follow along the tops of fences, fence posts, and iron bars to create a spiked top. However, they will not follow fences added in by Natura.
Warning, rubbing against the iron bars with the spikes on them will injure you because you will collide with the spikes' hitbox.
Types
Plain Ivory Spike
When walked onto they deal 2 damage ().
Poison Spike
Right-clicking a placed Ivory Spike with a Poison Droplet will turn it into a Poison Spike. Poison Spikes act like Ivory Spikes, but they also add a poison affect in addition to normal damage.
Sticky Spike
Right-clicking a placed Ivory Spike with a Slimeball will turn it into a Sticky Spike. Sticky Spikes act like Ivory Spikes, but they also add a slow affect in addition to normal damage.
Bugs
- When attempting to add the variants into inventory, a regular Ivory Spikes item will be added instead. There will be no visual difference either in inventory or when placed.