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|-
 
|-
 
|[[Leather Armor]]
 
|[[Leather Armor]]
|
+
|3.5
 
|
 
|
 
|-
 
|-
 
|[[Chain Armor]]
 
|[[Chain Armor]]
|
+
|6
 
|
 
|
 
|-
 
|-
 
|[[Iron Armor]]
 
|[[Iron Armor]]
|
+
|7.5
 
|
 
|
 
|-
 
|-
 
|[[Golden Armor]]
 
|[[Golden Armor]]
|
+
|5.5
 
|
 
|
 
|-
 
|-
 
|[[Diamond Armor]]
 
|[[Diamond Armor]]
|
+
|10
 
|
 
|
 
|-
 
|-
 
|[[Ironwood Armor]]
 
|[[Ironwood Armor]]
|
+
|8
  +
|Automatically comes enchanted with Aqua Affinity I on the helmet, Feather Falling I on the boots, and Protection I on the chestplate and leggings.
|
 
 
|-
 
|-
|[[Steeleaf Armor]]
+
|[[Steeleaf|Steeleaf Armor]]
|
+
|8
  +
|Automatically comes enchanted with Projectile Protection II on the helmet, Blast Protection II on the chestplate, Fire Protection II on the leggings, and Feather Falling II on the boots.
|
 
 
|-
 
|-
 
|[[Fiery Armor]]
 
|[[Fiery Armor]]
  +
|12
  +
|Automatically comes enchanted with [[Fiery Aura|fiery aura II.]]
 
|-
  +
|[[Scale Armor (Project Zulu)]]
  +
|3.5
 
|
 
|
 
|-
  +
|[[Scale Armor (Project Zulu)|Iron Scale Armor]]
  +
|7.5
 
|
 
|
 
|-
 
|-
|[[Scale Armor (Project Zulu)]]
+
|[[Scale Armor (Project Zulu)|Gold Scale Armor]]
  +
|5.5
 
|
 
|
 
|-
  +
|[[Scale Armor (Project Zulu)|Diamond Scale Armor]]
  +
|10
 
|
 
|
 
|-
 
|-
 
|[[Fur Armor]]
 
|[[Fur Armor]]
|
+
|3.5
 
|
 
|
 
|-
 
|-
 
|[[Cactus Cloth Armor]]
 
|[[Cactus Cloth Armor]]
|
+
|3.5
  +
|Deals damage to direct attackers. 1-2 pieces of the armor will result in 1 damage, and 3-4 pieces will result in 2 damage. This damage is provoked every attack, unlike the Thorns enchantment which reflects damage unreliably but affects ranged attackers as well.
|
 
 
|-
 
|-
 
|[[Impskin Armor]]
 
|[[Impskin Armor]]
|
+
|3.5
  +
|Automatically enchanted with Fire Protection I on all items as well as Protection I (helmet), Blast Protection I (chestplate), Projectile Protection I (leggings), and Feather Falling I (boots).
|
 
 
|-
 
|-
 
|[[Chocodisguise Armor]]
 
|[[Chocodisguise Armor]]
|
+
|5.5
  +
|Every piece will break after two hits.
|
 
 
|-
 
|-
 
|[[Meteorite Armor]]
 
|[[Meteorite Armor]]
|
+
|8
  +
|Can be automatically enchanted with Magnetization I.
|
 
 
|-
 
|-
 
|[[Frezarite Armor]]
 
|[[Frezarite Armor]]
|
+
|5.5
  +
|Can be automatically enchanted with Respiration III (helmet), Aqua Affinity I (chestplate), and Cold Touch I (boots & leggings). Aqua Affinity cannot normally be applied to chestplates.
|
 
 
|-
 
|-
 
|[[Kreknorite Armor]]
 
|[[Kreknorite Armor]]
|
+
|10
  +
|Can be automatically enchanted with Fire Protection IV.
|
 
 
|-
 
|-
 
|[[Turtle Armor]]
 
|[[Turtle Armor]]
|
+
|7.5
 
|If full set is equipped, occasionally heals wearer.
 
|If full set is equipped, occasionally heals wearer.
 
|-
 
|-
 
|[[Tribal Armor]]
 
|[[Tribal Armor]]
|
+
|10
 
|If full set is equipped, gives wearer infinite Strength, Night Vision and Jump Boost III.
 
|If full set is equipped, gives wearer infinite Strength, Night Vision and Jump Boost III.
 
|-
 
|-
 
|[[Thief Armor]]
 
|[[Thief Armor]]
|
+
|10
|If full set is equipped, gives wearer infinite Strength, Night Vision, and a huge speed boost (though not the Speed potion effect).
+
|If full set is equipped, gives wearer infinite Strength, Night Vision, and a huge speed boost. This speed boost is not the same as the Speed potion effect, and the two can stack.
 
|-
 
|-
 
|[[Scale Armor (Hexxit Gear)]]
 
|[[Scale Armor (Hexxit Gear)]]
|
+
|10
|If full set is equipped, gives wearer infinite Resistance, Strength, and Fire Resistance.
+
|If full set is equipped, gives wearer infinite Resistance, Strength, and Fire Resistance II. Fire Resistance normally only has one level, so this armor effect gives no discernible upgrade from Fire Resistance I.
 
|-
 
|-
 
|[[Soulweave Armor]]
 
|[[Soulweave Armor]]
|
+
|3.5
 
|
 
|
 
|-
 
|-
 
|[[Bloodweave Armor]]
 
|[[Bloodweave Armor]]
|
+
|3.5
 
|
 
|
 
|-
 
|-
 
|[[Livingmetal Armor]]
 
|[[Livingmetal Armor]]
|
+
|7.5
 
|
 
|
 
|-
 
|-
 
|[[Biomass Armor]]
 
|[[Biomass Armor]]
|
+
|6
  +
|Collecting blood in an [[Essence Keeper]] will repair the armor.
|
 
 
|-
  +
|[[Naga Scale|Naga Scale Armor]]
  +
(Tunic and Leggings only)
  +
|6.5
  +
|Automatically comes enchanted with Fire Protection III (Tunic) and Protection III (Leggings).
 
|}
 
|}
 
[[Category:Armor]]
 
[[Category:Armor]]

Latest revision as of 16:57, 1 August 2021

Visit the Minecraft Wiki for basic information about Armor

This is a List of Armor in Hexxit.

Name of Armor Protection Special
Leather Armor 3.5
Chain Armor 6
Iron Armor 7.5
Golden Armor 5.5
Diamond Armor 10
Ironwood Armor 8 Automatically comes enchanted with Aqua Affinity I on the helmet, Feather Falling I on the boots, and Protection I on the chestplate and leggings.
Steeleaf Armor 8 Automatically comes enchanted with Projectile Protection II on the helmet, Blast Protection II on the chestplate, Fire Protection II on the leggings, and Feather Falling II on the boots.
Fiery Armor 12 Automatically comes enchanted with fiery aura II.
Scale Armor (Project Zulu) 3.5
Iron Scale Armor 7.5
Gold Scale Armor 5.5
Diamond Scale Armor 10
Fur Armor 3.5
Cactus Cloth Armor 3.5 Deals damage to direct attackers. 1-2 pieces of the armor will result in 1 damage, and 3-4 pieces will result in 2 damage. This damage is provoked every attack, unlike the Thorns enchantment which reflects damage unreliably but affects ranged attackers as well.
Impskin Armor 3.5 Automatically enchanted with Fire Protection I on all items as well as Protection I (helmet), Blast Protection I (chestplate), Projectile Protection I (leggings), and Feather Falling I (boots).
Chocodisguise Armor 5.5 Every piece will break after two hits.
Meteorite Armor 8 Can be automatically enchanted with Magnetization I.
Frezarite Armor 5.5 Can be automatically enchanted with Respiration III (helmet), Aqua Affinity I (chestplate), and Cold Touch I (boots & leggings). Aqua Affinity cannot normally be applied to chestplates.
Kreknorite Armor 10 Can be automatically enchanted with Fire Protection IV.
Turtle Armor 7.5 If full set is equipped, occasionally heals wearer.
Tribal Armor 10 If full set is equipped, gives wearer infinite Strength, Night Vision and Jump Boost III.
Thief Armor 10 If full set is equipped, gives wearer infinite Strength, Night Vision, and a huge speed boost. This speed boost is not the same as the Speed potion effect, and the two can stack.
Scale Armor (Hexxit Gear) 10 If full set is equipped, gives wearer infinite Resistance, Strength, and Fire Resistance II. Fire Resistance normally only has one level, so this armor effect gives no discernible upgrade from Fire Resistance I.
Soulweave Armor 3.5
Bloodweave Armor 3.5
Livingmetal Armor 7.5
Biomass Armor 6 Collecting blood in an Essence Keeper will repair the armor.
Naga Scale Armor

(Tunic and Leggings only)

6.5 Automatically comes enchanted with Fire Protection III (Tunic) and Protection III (Leggings).