(Reverted spelling of "defense" to the American English version, as is consistent with the rest of the wiki (or, at least, how I understand to be)) |
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+ | {{Mob |
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− | <p style="font-size:12px;line-height:1.6;">Stats</p> |
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+ | |image=Pharaoh.png |
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+ | |health=200 |
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+ | |armor=2 |
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+ | |hostile=Yes |
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+ | |strength=100 |
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+ | |speed=0.45 |
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+ | |spawn=Crafted |
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+ | |drops= |
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+ | {{Drop|Iron Ingot}} |
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+ | {{Drop|Glowing Bread}} |
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+ | {{Drop|Ankh|0|1}} |
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+ | |breedable=No |
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+ | |mountable=No |
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+ | |tameable=No |
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⚫ | }}'''Pharaoh''' is a boss added by [[Project Zulu]]. It is also the only boss added by Project Zulu. Contained in the Mob Module. The Boss fight has four phases, over which his defense and attack variety will increase. Each phase is triggered by reducing the Pharaoh HP to a certain point. Physical attacks have a chance at causing the Pharaoh to teleport. |
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− | {| style="border-collapse:collapse;-webkit-border-horizontal-spacing:0px;-webkit-border-vertical-spacing:0px;" |
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− | |- |
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− | ! |
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− | ! align="center"| |
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− | ! |
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− | |- |
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− | |Spawn Type |
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− | | align="center"| |
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− | |Crafted Mob (Similar to Wither and Snow Golems) |
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− | |- |
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− | |Hostile |
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− | | align="center"| |
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− | |Yes |
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− | |- |
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− | |Health |
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− | | align="center"| |
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− | |200 |
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− | |- |
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− | |Armor |
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− | | align="center"| |
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− | |4-8 |
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− | |- |
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− | |Strength |
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− | | align="center"| |
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− | |2 |
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− | |- |
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− | | |
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− | | align="center"| |
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− | |Fireball |
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− | |- |
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− | | |
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− | | align="center"| |
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− | |Summon Mummy |
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− | |- |
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− | |Speed |
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− | | align="center"| |
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− | |0.35 |
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− | |- |
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− | |Despawns |
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− | | align="center"| |
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− | |No |
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− | |- |
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− | |Breedable |
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− | | align="center"| |
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− | |No |
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− | |- |
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− | |Mountable |
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− | | align="center"| |
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− | |No |
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− | |- |
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− | |Tameable |
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− | | align="center"| |
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− | |No |
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− | |- |
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− | | |
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− | | align="center"| |
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− | | |
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− | |- |
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− | |Drops |
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− | | align="center"|Common - |
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− | |- |
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− | | |
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− | | align="center"|Common - |
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− | |Iron Ingots |
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− | |- |
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− | | |
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− | | align="center"|Rare - |
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− | |Ankh |
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− | |} |
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⚫ | |||
==Abilities== |
==Abilities== |
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− | *Collision Attack: Deals damage on collision with player |
+ | *Collision Attack: Deals damage on collision with the player |
*Fireball: Calls fireball down on players head |
*Fireball: Calls fireball down on players head |
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− | *Raise Ally: Summons a |
+ | *Raise Ally: Summons a Mummy from Sand. |
− | *Teleport: May teleport to nearby location when damaged. |
+ | *Teleport: May teleport to a nearby location when damaged. |
+ | |||
==Fight Breakdown== |
==Fight Breakdown== |
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===Phase 1=== |
===Phase 1=== |
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− | + | Abilities: Collision, Teleport Initially Pharaoh will collide attack the player. |
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+ | |||
===Phase 2=== |
===Phase 2=== |
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− | + | Abilities: Collision, Teleport, Raise Ally Initially Pharaoh start calling allies via the Summon Mummy Ability. |
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+ | |||
===Phase 3=== |
===Phase 3=== |
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− | + | Abilities: Collision, Teleport, Fireball During the Second phase, instead of calling allies, Pharaoh will attempt to call fireballs down upon a player. |
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+ | |||
===Phase 4=== |
===Phase 4=== |
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− | + | Abilities: Collision, Teleport, Raise Ally, Fireball In the final phase all abilities are present and are used more often. |
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+ | |||
==Summoning== |
==Summoning== |
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+ | [[File:Pharoah.png|thumb|225px|The necessary set-up to summon.]] |
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− | + | See Image Below. Place Torches in an ankh formation. Finally, place the [[Jasper Block]] in the ankh's head. The summoning ritual will then begin. Sandstone blocks will start spawning in the shape of a small pyramid-like structure. Breaking the block at this point will stop the ritual, though the sound will still play. After the sound stops playing, the Pharaoh will make a loud "roar" sound. |
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+ | |||
+ | When you kill the pharaoh, there is a small chance that it will drop an [[Ankh]], a tool used to summon fireballs from the sky. If you kill the pharaoh with a sword with the [[Fortune]] enchantment, there is a chance that he will drop multiple Ankhs. |
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+ | == Video Gallery == |
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− | <p style="margin-top:15px;margin-bottom:15px;">[[File:Pharoah.png|frame|Pharoah |
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+ | <gallery> |
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− | ]]</p> |
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+ | Hexxit Guide to Summoning the Pharaoh. |
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⚫ | |||
+ | </gallery> |
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[[Category:Boss]] |
[[Category:Boss]] |
Revision as of 06:09, 24 May 2019
Pharaoh is a boss added by Project Zulu. It is also the only boss added by Project Zulu. Contained in the Mob Module. The Boss fight has four phases, over which his defense and attack variety will increase. Each phase is triggered by reducing the Pharaoh HP to a certain point. Physical attacks have a chance at causing the Pharaoh to teleport.
Abilities
- Collision Attack: Deals damage on collision with the player
- Fireball: Calls fireball down on players head
- Raise Ally: Summons a Mummy from Sand.
- Teleport: May teleport to a nearby location when damaged.
Fight Breakdown
Phase 1
Abilities: Collision, Teleport Initially Pharaoh will collide attack the player.
Phase 2
Abilities: Collision, Teleport, Raise Ally Initially Pharaoh start calling allies via the Summon Mummy Ability.
Phase 3
Abilities: Collision, Teleport, Fireball During the Second phase, instead of calling allies, Pharaoh will attempt to call fireballs down upon a player.
Phase 4
Abilities: Collision, Teleport, Raise Ally, Fireball In the final phase all abilities are present and are used more often.
Summoning
See Image Below. Place Torches in an ankh formation. Finally, place the Jasper Block in the ankh's head. The summoning ritual will then begin. Sandstone blocks will start spawning in the shape of a small pyramid-like structure. Breaking the block at this point will stop the ritual, though the sound will still play. After the sound stops playing, the Pharaoh will make a loud "roar" sound.
When you kill the pharaoh, there is a small chance that it will drop an Ankh, a tool used to summon fireballs from the sky. If you kill the pharaoh with a sword with the Fortune enchantment, there is a chance that he will drop multiple Ankhs.