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Pharaoh is the only Boss fight in Project Zulu. Contained in the Mob Module. The Boss fight has four phases, over which his defense and attack variety will increase. Each phase is triggered by reducing the Pharaoh HP to a certain point. Physical attacks have a chance at causing the Pharaoh to teleport.
Abilities
- Collision Attack: Deals damage on collision with player
- Fireball: Calls fireball down on players head
- Raise Ally: Summons a Mummy from Sand.
- Teleport: May teleport to nearby location when damaged.
Fight Breakdown
Phase 1
Abilities: Collision, Teleport Initially Pharaoh will collide attack the player.
Phase 2
Abilities: Collision, Teleport, Raise Ally Initially Pharaoh start calling allies via the Summon Mummy Abiliy.
Phase 3
Abilities: Collision, Teleport, Fireball During the Second phase, instead of calling allies, Pharaoh will attempt to call fireballs down upon player.
Phase 4
Abilities: Collision, Teleport, Raise Ally, Fireball In the final phase all abilities are present and are used more often.
Summoning
See Image Below. Place Torches in ankh formation. Then placeJasper Block : (note that Jasper block can be crafted or found in dungeon chests). Summoning ritual will then begin. Breaking the block at this point will stop the ritual, though sound will still play. After the sound stops playing, the Pharoah will make a loud "roar" so if you turned up your speakers or sound to hear the chanting or music for summoning ritual, cover your ears!
NOTE: He can only be summon on SAND.