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Rift Blade

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|addedby=Dimensional Doors}}
 
|addedby=Dimensional Doors}}
   
The '''Rift Blade''' is a weapon in the [[Dimensional Doors]] mod. It can function as a weapon, but can can also open up portals to create [[Pocket Dimensions]]. Holding right-click with the Rift Blade in your hand and then releasing will create a portal that functions like a single-use [[Dimensional Door]]. This ability is removed in newer versions of the mod.
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The '''{{PAGENAME}}''' is a weapon in the [[Dimensional Doors]] mod. It can function as a weapon, but can can also open up portals to create [[Pocket Dimensions]]. Holding right-click with the Rift Blade in your hand and then releasing will create a portal that functions like a single-use [[Dimensional Door]]. This ability is removed in newer versions of the mod.
   
 
One could open single-use portals on existing rifts by right-clicking them. These portals work exactly the same as doors, but close after a single use (like dungeon entrances).
 
One could open single-use portals on existing rifts by right-clicking them. These portals work exactly the same as doors, but close after a single use (like dungeon entrances).
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*If a mob walks through an open portal, the portal will close behind the mob. Unless there is another open portal in said dimension, another player already in that dimension creates a portal out, or the mob is an [[Endermen]], the mob is effectively and permanently locked in that dimension .
 
*If a mob walks through an open portal, the portal will close behind the mob. Unless there is another open portal in said dimension, another player already in that dimension creates a portal out, or the mob is an [[Endermen]], the mob is effectively and permanently locked in that dimension .
 
*An [[Infernal Mobs|Infernal Mob]] that is put into the portal will still travel through and maintain it's current health, but will lose any other "Boss" type statuses.
 
*An [[Infernal Mobs|Infernal Mob]] that is put into the portal will still travel through and maintain it's current health, but will lose any other "Boss" type statuses.
*[[File:2013-11-16_18.59.38.png|thumb|224px|Mayhem left from a rift scar in a player's house. Result of opening several rifts via Riftblade]][[File:2013-11-16_20.10.28.png|thumb|House partly restored from the rift scars. Some of the chest content is lost forever.]]Spawing several portals and going through them will result in rifts being left in their place. Bare rifts are unstable and can be stabilized by placing a Dimensional Door over it. Having bare rifts close together will cause them to link together into rift scars (indicated by a line of black particles), causing the rifts to eat blocks in a small radius around them, and occasionally spawn new rifts nearby. Endermen will start spawning around rift scars, possibly causing additional block damage. This is an unpleasant experience because fighting them will not do any good and the rifts will keep slowly spreading, eating blocks and chests, making their contents fall out. There are a few possible solutions to this: 1) Covering the rifts with water (this will not stop the spread of rifts unless disabled in the config) 2) Using the Rift Remover (newer versions will remove all rifts in a scar) 3) Place doors over the rifts, this will stabilize them (in the newer version vanilla doors can be used).
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*[[File:2013-11-16_18.59.38.png|thumb|224px|Mayhem left from a rift scar in a player's house. Result of opening several rifts via Riftblade]][[File:2013-11-16_20.10.28.png|thumb|House partly restored from the rift scars. Some of the chest content is lost forever. ]]Spawing several portals and going through them will result in rifts being left in their place. Bare rifts are unstable and can be stabilized by placing a Dimensional Door over it. Having bare rifts close together will cause them to link together into rift scars (indicated by a line of black particles), causing the rifts to eat blocks in a small radius around them, and occasionally spawn new rifts nearby. Endermen will start spawning around rift scars, possibly causing additional block damage. This is an unpleasant experience because fighting them will not do any good and the rifts will keep slowly spreading, eating blocks and chests, making their contents fall out. There are a few possible solutions to this: 1) Covering the rifts with water (this will not stop the spread of rifts unless disabled in the config) 2) Using the Rift Remover (newer versions will remove all rifts in a scar) 3) Place doors over the rifts, this will stabilize them (in the newer version vanilla doors can be used).
 
*Having a rift blade will get you banned in most [[Hexxit]] servers due to risk of accidentally creating out-of-control rift scars. Rift spread is severely lower in newer versions.
 
*Having a rift blade will get you banned in most [[Hexxit]] servers due to risk of accidentally creating out-of-control rift scars. Rift spread is severely lower in newer versions.
 
==Bugs==
 
==Bugs==
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