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Revision as of 23:35, 2 August 2013
Tinkers Construct is a mod included in the hexxit modpack and allows for adding modifiers and repairing tools without any costly iron or anvils.
Getting Started
A book is placed into your inventory as you spawn and as you create mod items. These books give any crafting recipe that you will need for this mod. In the first book you will be given two sets of recipies. One is made of wood tables and the other is for seared bricks and what comes from them. To get a second instructional book, craft and place one of the four wood tables. To get the third instructional book, craft and place one of the seared brick pieces.
Four Starting Tables
The Tool Forge is a new builder that appears to replace the Tool Station. It was added with a recent Hexxit update.
Modifiers
Using this mod you can change a tool's statistics. A table of modifiers is below:
Material | Effect |
---|---|
Redstone | +0.08 to mining speed (up to 50, or +4.00 per slot). |
Diamond | +500 uses to a tool, increases mining level to 3 (Obsidian). |
Emerald | +50% uses to a tool, increases mining level to 2 (Redstone). |
Ball of Moss | Tool slowly repairs itself. (Repairs faster in sunlight.) |
Lava Crystal | Auto-smelts, sets mobs on fire. |
Lapis Lazuli | Adds Fortune/Looting. (req 100 lapis lazuli for fortune I, 300 for fortune II and 450 for fortune III) |
Quartz | Increases attack damage. (up to 72 quartz per slot) |
Blaze Powder | Sets enemies on fire. (up to 25 powder per slot) |
Necrotic Bone | Vampiric attack. (one per slot, stackable) |
Silky Jewel | Adds Silk Touch. |
Battery + Circuit | Electric charge. IC2 only. |
Block of Gold + Diamond | +1 Modifier (once per tool, independent from Nether Star) |
Nether Star |
+1 Modifier. |
If you add more than one of the same type of modifier it will use up the next modifier slot and will upgrade the tool/weapon further in that field. e.g. Adding more than the max amount of quartz for one modifier slot (72) it will use up another modifier slot but raise the max amount of quartz to 144.
Material Table
Each material has a set of attributes associated with it.
The durability is the number of uses a tool will have if it's "business end" is made of that material. e.g. A wooden Hatchet will have 59 uses.
The handle modifier is a multiplier which you multiply the base durability of the tool by. e.g. A wooden hatchet with a Green Slime Rod for a handle will have 118 uses (59 * 2). NOTE: In Materials and You Vol. 2, the "Full Tool Durability" is listed. This is the durability of an item with a handle and "business end" of that material (base durability * handle mod).
The mining speed is the relative speed at which the tool will gather materials, be it mining ores or chopping down trees. It should be noted that this number is irrelevant for weapons; higher mining speed does not correlate with any damage done by weapons of the same material.
Mining level indicates what materials a Pickaxe of that material would be able to mine. It should be noted that this can be improved for low-level materials by affixing a Diamond to a Pickaxe via the Tool Station.
Base attack is a measure of damage (in hearts) done to an enemy with 0 armor. Testing needed to compare this number with different tools.
Some materials also have special abilites. These are listed below.
Material | Durability | Handle Mod | Mining Spd | Mining Lv | Base Atk | Ability |
---|---|---|---|---|---|---|
Wood | 59 | x1 | 2.0 | Stone | 0 | - |
Stone | 131 | x0.5 | 4.0 | Iron | 0.5 | Stonebound I |
Iron | 250 | x1.3 | 6.0 | Redstone | 1 | Reinforced I |
Flint | 171 | x0.7 | 5.25 | Iron | 1 | Stonebound I |
Cactus | 150 | x1 | 5.0 | Iron | 1 | Spiny I |
Bone | 200 | x1 | 4.0 | Iron | 0.5 | - |
Obsidian | 89 | x0.8 | 7.0 | Obsidian | 1 | Reinforced III |
Alumite | 550 | x1.3 | 8.0 | Cobalt | 1.5 | Reinforced II |
Netherrack | 131 | x1.2 | 4.0 | Redstone | 0.5 | Stonebound I |
Blue Slime | 500 | x1.5 | 1.5 | Iron | 0 | - |
Green Slime | 1500 | x2 | 1.5 | Obsidian | 0 | - |
Paper | 30 | x0.3 | 2.0 | Stone | 0 | +1 modifier |
Cobalt | 800 | x1.75 | 11.0 | Cobalt | 1.5 | Reinforced II |
Ardite | 600 | x2 | 8.0 | Cobalt | 1.5 | Stonebound III |
Manyullyn | 1200 | x2.5 | 9.0 | Manyullyn | 2 | - |
Copper | 180 | x1.15 | 5.0 | Iron | 1.0 | - |
Bronze | 350 | x1.3 | 7.0 | Redstone | 1 | Reinforced I |
Steel | 750 | x1.3 | 8.0 | Cobalt | 1.5 | Reinforced II |
Breaking and Repairs
When a tool or weapon from this mod is used until it breaks, it will leave a broken tool in the player's inventory. If the tool is made entirely of one material, a single chunk, rod, or "ingot" of that material may be infused into the tool using a Tool Station. Doing so will return a fixed tool of the same type.
Broken tools made from multiple materials can be repaired by putting the broken tool into the tool station's tool slot, and spare material of the same type as the tool head used in the tools construction, into the top modifier slot.
Aka- A pickaxe made with an iron handle, stone binding, and obsidian pickaxe head, will require spare obsidian blocks to repair the pickaxe head. A mattock made with an iron handle, stone shovel, and obsidian axe will require obsidian to repair. (repairs requires the material that is used in the tool slot during construction)
Weapons
Tools
Blocks
- Oreberry Bushes (iron, gold, copper tin, aluminium)
- Gravel Ores (iron, gold, copper, aluminium, cobalt)
- Cobalt Ore
- Ardite Ore
- Copper Ore
- Tin Ore
- Aluminium Ore
- Grout