Tool crafting in Tinkers' Construct is achieved using tool parts, combined in a Tool Station. The various parts of tools can be crafted from two types of materials:
- Blue Slime
Crafting the PartsEdit
You must first start off by crafting a Blank Pattern, and turning it into the desired part of a tool on the Stencil Table. You will end up with a pattern specific to whichever part you are going to craft.
To determine which parts a given tool will require, check the Tool Station. Clicking on the desired tool on the left will show which parts it requires on the right side. (Basic tools require 2 or 3 parts; advanced tools require 4 parts, and a Tool Forge.)
With this pattern, head over to the Part Builder (It is recommended to have a pattern chest beside your Part Builder, as you can view the patterns inside the chest from the Part Builder's GUI.)
Note: Even if you're going for metallic tools, you'll need to do this next step anyway.
Make the part from something cheap. Preferably cobblestone or wood, but whatever material you don't care about using up is fine. Place the pattern in one of the left two slots, and your desired non-metallic material beside it on the right. The specifics pertaining to the material you have will show up beside it, detailing its durability, durability modifier, mining speed, mining level, and base attack values. Currently the two right side material slots (although different icons) result in the same outcome. Useful for comparing materials though.
Each pattern has a different material cost, which is shown in the subtext when you hover your mouse over it. This is how many material items it takes to craft. Ex: A tool binding has a 0.5 material cost. Crafting it will use up 1 cobblestone, and leave you with 0.5 of a cobblestone in the Part Builder, whereas a tough tool rod has a cost of 3, and will consume 3 cobblestone to craft. You cannot use the Part Builder to craft with a different material if there's still "half" of an item in it. Remove the "shard" item that's still there, or craft another part that has a cost of 0.5.
With your Smeltery set up, and a Casting Table beneath the Seared Faucet, you will need to make some Aluminum Brass in your smeltery. This is done by melting Aluminum and Copper, in a 3:1 ratio. Every 3 Aluminum and 1 Copper will produce 2 ingots worth of Aluminum Brass. You may substitute the Aluminum Brass with Gold ingots, depending on what you would rather use.
Once you have some Aluminum Brass in your Smeltery (you need at least 1 ingot's worth), place the part you crafted earlier on the Casting Table. Then right-click on the Faucet to pour out a Cast of your part. This Cast will be used for all the metallic materials, so don't just throw it away after use.
To cast your new metallic part, place the Aluminum Brass Cast you poured onto an empty Casting Table. Melt down your metal in the Sme
or the part, in which case you either have to finish the part by melting more of the same material, or you'll need to break the Casting Table (you cannot recover the metal from a metallic part). If you end up with more than one molten material in your Smeltery at once, it will attempt to pour out the bottom one first. You will need to drain out all of the bottom material before you can extract the one on top.
Note: Aluminum Brass, Tin, and Aluminum cannot be used to make tool parts.
Crafting the ToolEdit
Once you have the parts required to craft your item, head over to the Tool Station. Select the item you wish to craft on the left, and put your parts into the appropriate slots. The name of the tool you will be making will show up on the right if you've done it correctly, and will show its durability, and other stats (dependent on the materials you made your parts out of). If you wish, you can name your tool in the dialogue box at the top of the Tool Station's GUI. The effect is only visual.