Underwater City | |
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Biomes | Unknown |
Type | Unknown |
Size | Unknown |
Added By | Better Dungeons |
Underwater City is a dungeon added by Better Dungeons that do not spawn naturally as they are a Work-In-Progress dungeon.
Adding[]
In order to spawn this dungeon, you must add a property file to the %AppData%\Roaming\.technic\hexxit\Chocolate\DungeonConfig folder named underWaterCity.prop. The contents of the file should be:
biomes = Ocean chance = 5 mob = triton icon = 10 builder = skyscraperGrid #flats:number of flats #Skycrapers config #roomSize: how many blocks have each room roomSize = 8 #rooms: how many rooms have the building rooms = 3 #flatHeight: height of each flat flatHeight = 4 flats = 6 #windows: if true the building will have windows windows = true #Cave config #caveHeight: the height of the cave containing the buildings caveHeight = 32 #caveBlock: the block used to fill the cave(9 = water for a submerged city) caveBlock = 9 #posY: the height to spawn the building, (Ocean layer 63 - 32 cave height) posY = 31
This creates an item called underWaterCity.prop that can spawned into the player's creative inventory. Right clicking on a block at y=31 under the ocean will generate several multi-story structures guarded by Tritons.
Although the biome is unknown, it most likely will spawn in oceans.
Once it is programmed, it spawns naturally.