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In order to spawn this dungeon, you must add a property file to the %AppData%\Roaming\.technic\hexxit\Chocolate\DungeonConfig folder named underWaterCity.prop. The contents of the file should be:
 
In order to spawn this dungeon, you must add a property file to the %AppData%\Roaming\.technic\hexxit\Chocolate\DungeonConfig folder named underWaterCity.prop. The contents of the file should be:
 
<nowiki>biomes = Ocean
 
<nowiki>biomes = Ocean
chance = 5
+
chance = 5
mob = triton
+
mob = triton
icon = 10
+
icon = 10
builder = skyscraperGrid
+
builder = skyscraperGrid
+
#flats:number of flats
+
#flats:number of flats
#Skycrapers config
+
#Skycrapers config
#roomSize: how many blocks have each room
+
#roomSize: how many blocks have each room
roomSize = 8
+
roomSize = 8
#rooms: how many rooms have the building
+
#rooms: how many rooms have the building
rooms = 3
+
rooms = 3
#flatHeight: height of each flat
+
#flatHeight: height of each flat
flatHeight = 4
+
flatHeight = 4
flats = 6
+
flats = 6
#windows: if true the building will have windows
+
#windows: if true the building will have windows
windows = true
+
windows = true
#Cave config
+
#Cave config
#caveHeight: the height of the cave containing the buildings
+
#caveHeight: the height of the cave containing the buildings
caveHeight = 32
+
caveHeight = 32
#caveBlock: the block used to fill the cave(9 = water for a submerged city)
+
#caveBlock: the block used to fill the cave(9 = water for a submerged city)
caveBlock = 9
+
caveBlock = 9
#posY: the height to spawn the building, (Ocean layer 63 - 32 cave height)
+
#posY: the height to spawn the building, (Ocean layer 63 - 32 cave height)
posY = 31</nowiki>
+
posY = 31</nowiki>
 
This creates an item called underWaterCity.prop that can spawned into the player's creative inventory. Right clicking on a block at y=31 under the ocean will generate several multi-story structures guarded by [[Triton]]s.
 
This creates an item called underWaterCity.prop that can spawned into the player's creative inventory. Right clicking on a block at y=31 under the ocean will generate several multi-story structures guarded by [[Triton]]s.
   
 
Although the biome is unknown, it most likely will spawn in oceans.
 
Although the biome is unknown, it most likely will spawn in oceans.
  +
  +
And once it is programmed, it spawns naturally.

Revision as of 16:05, March 25, 2014

Underwater City
2013-09-08 23.58.02
Biomes Unknown
Type Unknown
Size Unknown
Added By Better Dungeons

Underwater City is a dungeon added by Better Dungeons that do not spawn naturally as they are a Work-In-Progress dungeon.

Adding

In order to spawn this dungeon, you must add a property file to the %AppData%\Roaming\.technic\hexxit\Chocolate\DungeonConfig folder named underWaterCity.prop. The contents of the file should be:

biomes = Ocean
         chance = 5
         mob = triton
         icon = 10
         builder = skyscraperGrid
         
         #flats:number of flats
         #Skycrapers config
         #roomSize: how many blocks have each room
         roomSize = 8
         #rooms: how many rooms have the building
         rooms = 3
         #flatHeight: height of each flat
         flatHeight = 4
         flats = 6
         #windows: if true the building will have windows
         windows = true
         #Cave config
         #caveHeight: the height of the cave containing the buildings
         caveHeight = 32
         #caveBlock: the block used to fill the cave(9 = water for a submerged city)
         caveBlock = 9
         #posY: the height to spawn the building, (Ocean layer 63 - 32 cave height)
         posY = 31

This creates an item called underWaterCity.prop that can spawned into the player's creative inventory. Right clicking on a block at y=31 under the ocean will generate several multi-story structures guarded by Tritons.

Although the biome is unknown, it most likely will spawn in oceans.

And once it is programmed, it spawns naturally.

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