Hexxit Wiki
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<span style="font-size:18px;">Weapons and Armor Stats</span>
Trololololololol:D everything deleted have fun replacing it again!
 
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The goal of this article is to provide a comprehensive look at the damage numbers of every weapon in the game, as well as block numbers for armor
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The highest (survival) melee damage is 10, done by the [[Ninja Dagger]] obtained by defeating a pirate boss. The Poison staff can hit for a higher 16 damage total, but all but 2 is spread out over 14 seconds.
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The strongest melee weapon in the game is the [[Bane of Pigs]], a frying pan from Tinker's Construct, which will one-shot any mob with about 1,000,000 damage. The Bane of Pigs is a joke weapon and is intended to be accessible only from creative mode or the NEI menu.
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==Melee Damage Tables==
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  +
  +
===Vanilla Materials===
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Numbers represent points of damage done on an unarmored target. Note that 1 point equals half a heart of damage.
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{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
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|-
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! scope="col"|
  +
! scope="col"|Sword
  +
! scope="col"|Glaive/Scythe*
  +
! scope="col"|Giant Sword
  +
! scope="col"|Big Sword
  +
|-
  +
|Wood
  +
|4
  +
|3
  +
|6
  +
| -
  +
|-
  +
|Stone
  +
|5
  +
|4
  +
|7
  +
| -
  +
|-
  +
|Iron
  +
|6
  +
|5
  +
|8
  +
|4
  +
|-
  +
|Gold
  +
|4
  +
|3
  +
|6
  +
| -
  +
|-
  +
|Diamond
  +
|7
  +
|6
  +
|9
  +
|5
  +
|-
  +
|Quartz
  +
|5
  +
| -
  +
|8
  +
| -
  +
|}
  +
*Using the right-click-charge Reap attack does exactly double the base damage.
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===Natura Woods===
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All values describe swords.
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{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
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|-
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! scope="col"|Material
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! scope="col"|Damage
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|-
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|[[Ghostwood]]
  +
|4
  +
|-
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|[[Darkwood]]
  +
|5
  +
|-
  +
|[[Fusewood]]
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|6
  +
|-
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|[[Bloodwood]]
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|7
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|}
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  +
===Falling Meteors===
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All values describe swords, and include the default right-click enchantment.
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{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
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|-
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! scope="col"|Material
  +
! scope="col"|Damage
  +
|-
  +
|[[Meteorite]]
  +
|8
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|-
  +
|[[Frezarite]]
  +
|
  +
6, plus slow
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|-
  +
|[[Kreknorite]]
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|8, plus fire damage
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|}
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===Harken Scythe Materials===
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{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
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|-
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! scope="col"|
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! scope="col"|Sword
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! scope="col"|Glaive/Scythe
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! scope="col"|Giant Sword
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|-
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|[[Livingmetal Ingot|Livingmetal]]
  +
|6
  +
|5
  +
|8
  +
|-
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|[[Biomass]]
  +
|6
  +
|5
  +
|8
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|}
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===Asgard Shield Giant Swords (Addons Not Included)===
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{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
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|-
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! scope="col"|Giant Sword
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! scope="col"|Damage
  +
|-
  +
|[[Skull Giant Sword]]
  +
|7
  +
|-
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|[[Ender Giant Sword]]
  +
|9
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|}
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  +
===Twilight Forest===
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All values refer to swords and include the default right-click enchantments.
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{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
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|-
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! scope="col"|Material
  +
! scope="col"|Damage
  +
|-
  +
|[[Ironwood]]
  +
|6
  +
|-
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|[[Steeleaf]]
  +
|7
  +
|-
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|[[Fiery Sword]]
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|8, plus fire damage
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|}
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===Better Dungeons===
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====[[Essences#Staffs|Staffs]]====
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{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
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|-
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! scope="col"|Element
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! scope="col"|Damage
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|-
  +
|Water
  +
|4
  +
|-
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|Poison
  +
|2, plus 1 poison/s for 14s
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|-
  +
|Ice
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|4, plus slow
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|-
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|Fire
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|2, plus 2 fire damage
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|-
  +
|Darkness
  +
|4
  +
|-
  +
|Electric
  +
|3
  +
|-
  +
|Wind
  +
|4
  +
|-
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|Healing
  +
| -1 (heals target 1 point)
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|}
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====Uncraftable Weapons====
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{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
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|-
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! scope="col"|Weapon
  +
! scope="col"|Damage
  +
|-
  +
|[[Ninja Dagger]]
  +
|
  +
10
  +
|-
  +
|[[Dwarven Spear]]
  +
|6
  +
|-
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|[[Monking Bigsword]]
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|6
  +
|-
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|[[Ender Sword]]
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|7
  +
|}
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===Tinkers' Construct===
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All values refer to swords purely of one material. [[Tinkers' Construct|Click here]] for a more comprehensive look at the benefits and drawbacks of combining tinker materials.
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Note that, though its damage is significantly less, a rapier may be capable of inflicting more damage on a heavily armored or shielded target. Rapiers ignore armor, protection enchantments, and blocking.
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{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
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|-
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! scope="col"|Material
  +
! scope="col"|Broadsword/Longsword
  +
! scope="col"|Rapier/Dagger/Battlesign
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! scope="col"|Frying Pan*
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|-
  +
|Paper
  +
|4
  +
|1
  +
|2
  +
|-
  +
|Wood
  +
|4
  +
|1
  +
|2
  +
|-
  +
|Stone
  +
|5
  +
|2
  +
|3
  +
|-
  +
|Iron
  +
|6
  +
|3
  +
|4
  +
|-
  +
|Copper
  +
|6
  +
|3
  +
|4
  +
|-
  +
|Flint
  +
|6
  +
|3
  +
|4
  +
|-
  +
|Cactus
  +
|6
  +
|3
  +
|4
  +
|-
  +
|Bone
  +
|5
  +
|2
  +
|3
  +
|-
  +
|Netherrack
  +
|5
  +
|2
  +
|3
  +
|-
  +
|Slime (both colors)
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|4
  +
|1
  +
|2
  +
|-
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|Obsidian
  +
|6
  +
|3
  +
|4
  +
|-
  +
|[[Cobalt]]
  +
|7
  +
|4
  +
|5
  +
|-
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|[[Ardite]]
  +
|7
  +
|4
  +
|5
  +
|-
  +
|Bronze
  +
|6
  +
|3
  +
|4
  +
|-
  +
|Steel
  +
|7
  +
|4
  +
|5
  +
|-
  +
|Alumite
  +
|7
  +
|4
  +
|5
  +
|-
  +
|Manyullyn
  +
|8
  +
|4
  +
|6
  +
|}
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*Also includes slow effect.
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==Ranged Damage Tables==
  +
===Bows===
  +
{| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" style="width: 500px;"
  +
|-
  +
! scope="col"|Bow
  +
! scope="col"|Damage at full draw
  +
|-
  +
|Bow
  +
|10
  +
|-
  +
|Long Bow
  +
|9
  +
|-
  +
|Ghostwood
  +
|9
  +
|-
  +
|Darkwood
  +
|7
  +
|-
  +
|Fusewood
  +
|9
  +
|-
  +
|Bloodwood
  +
|9
  +
|-
  +
|Blazing Bow
  +
|8, plus fire damage
  +
|-
  +
|Frost Bow
  +
|11, plus slow
  +
|-
  +
|Ender Bow
  +
|0, up to 12 from teleporting arrows
  +
|-
  +
|Reinforced Bow
  +
|13
  +
|-
  +
|Iron Bow
  +
|9
  +
|-
  +
|Golden Bow
  +
|10
  +
|-
  +
|Legia Bow
  +
|12, two arrows
  +
|-
  +
|Crystal Bow
  +
|14
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|}
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[[Category:Articles in need of cleanup]]
 
[[Category:Articles in need of cleanup]]
 
[[Category:Weapons]]
 
[[Category:Weapons]]

Revision as of 23:45, 18 September 2013

Weapons and Armor Stats

The goal of this article is to provide a comprehensive look at the damage numbers of every weapon in the game, as well as block numbers for armor

The highest (survival) melee damage is 10, done by the Ninja Dagger obtained by defeating a pirate boss. The Poison staff can hit for a higher 16 damage total, but all but 2 is spread out over 14 seconds.

The strongest melee weapon in the game is the Bane of Pigs, a frying pan from Tinker's Construct, which will one-shot any mob with about 1,000,000 damage. The Bane of Pigs is a joke weapon and is intended to be accessible only from creative mode or the NEI menu.

Melee Damage Tables

Vanilla Materials

Numbers represent points of damage done on an unarmored target. Note that 1 point equals half a heart of damage.

Sword Glaive/Scythe* Giant Sword Big Sword
Wood 4 3 6 -
Stone 5 4 7 -
Iron 6 5 8 4
Gold 4 3 6 -
Diamond 7 6 9 5
Quartz 5 - 8 -
  • Using the right-click-charge Reap attack does exactly double the base damage.


Natura Woods

All values describe swords.

Material Damage
Ghostwood 4
Darkwood 5
Fusewood 6
Bloodwood 7

Falling Meteors

All values describe swords, and include the default right-click enchantment.

Material Damage
Meteorite 8
Frezarite

6, plus slow

Kreknorite 8, plus fire damage

Harken Scythe Materials

Sword Glaive/Scythe Giant Sword
Livingmetal 6 5 8
Biomass 6 5 8

Asgard Shield Giant Swords (Addons Not Included)

Giant Sword Damage
Skull Giant Sword 7
Ender Giant Sword 9

Twilight Forest

All values refer to swords and include the default right-click enchantments.

Material Damage
Ironwood 6
Steeleaf 7
Fiery Sword 8, plus fire damage

Better Dungeons

Staffs

Element Damage
Water 4
Poison 2, plus 1 poison/s for 14s
Ice 4, plus slow
Fire 2, plus 2 fire damage
Darkness 4
Electric 3
Wind 4
Healing -1 (heals target 1 point)

Uncraftable Weapons

Weapon Damage
Ninja Dagger

10

Dwarven Spear 6
Monking Bigsword 6
Ender Sword 7

Tinkers' Construct

All values refer to swords purely of one material. Click here for a more comprehensive look at the benefits and drawbacks of combining tinker materials.

Note that, though its damage is significantly less, a rapier may be capable of inflicting more damage on a heavily armored or shielded target. Rapiers ignore armor, protection enchantments, and blocking.

Material Broadsword/Longsword Rapier/Dagger/Battlesign Frying Pan*
Paper 4 1 2
Wood 4 1 2
Stone 5 2 3
Iron 6 3 4
Copper 6 3 4
Flint 6 3 4
Cactus 6 3 4
Bone 5 2 3
Netherrack 5 2 3
Slime (both colors) 4 1 2
Obsidian 6 3 4
Cobalt 7 4 5
Ardite 7 4 5
Bronze 6 3 4
Steel 7 4 5
Alumite 7 4 5
Manyullyn 8 4 6
  • Also includes slow effect.

Ranged Damage Tables

Bows

Bow Damage at full draw
Bow 10
Long Bow 9
Ghostwood 9
Darkwood 7
Fusewood 9
Bloodwood 9
Blazing Bow 8, plus fire damage
Frost Bow 11, plus slow
Ender Bow 0, up to 12 from teleporting arrows
Reinforced Bow 13
Iron Bow 9
Golden Bow 10
Legia Bow 12, two arrows
Crystal Bow 14